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azur lane best map to farm

She won't hit as often as Wichita or as hard as Chicago, but she's cheap, damn hard to kill and consistent. Visitor Dyed In Red (War Archives event); A-1, A-2, A-3. Supplies are used in the dorm to level up your characters. It is a warranty date if the product is in its undamaged original packaging. It is used to battle. Jump to navigation Jump to search. You can also find them in the treasure chests that appear when you complete a map. This works out to a rate of 90 XP per oil. - IJN Kagerou Kai. So if you can manage to create a fleet where the ships you are using for PR grind always get MVP, you will always get an additional two times extra buff for one of those ships you are using. If you can hang on until her retrofit though, and you should, you get one of the absolute best CAs in the game - consistent, useful and powerful (in this order), London Kai augments any fleet she's in and shreds adds like few others can while enjoying okay survivability. As one of the extremely rare sources of vanguard-wide torpedo buffs she is one of the best friends your Torp-Cruisers (and Torp-CA especially, Ibuki in primis) could possibly have, and she's a very accomplished torpedo platform herself; just don't expect her to destroy anything while the torps are down. When your ship is glowing with happiness, you will see an icon that says Something good is about to happen and a green-colored text that says EXP bonus.. While the entries all use the Kai chibi and cover their Kai versions, all of these are worth getting and raising even as a new player. [General Purpose] Prototype Triple 152mm Main Gun; 138.6mm; 40mm Quad Bofors; Toolbox; PR Hydraulic Gear, [Poverty] Twin 150mm tbtsk c/36; 120mm twin; 40mm Quad Bofors; Toolbox; Toolbox. Chapter Ship Drops; Chapter 2: Gridley. Still, there are also a few exceptions that you might want to consider as lower rarity stuff can save you a ton of oil and since PR ship grinding requires a tremendous amount of oil. If stacking ACV is what you need but you'd rather not focus on carriers or you need some air superiority on the quick, look no further. [General Purpose] Prototype Triple 152mm Main Gunn; 533mm quintuple conventional torpedo; 40mm Quad Bofors; Toolbox; Oxytorp, [Poverty] Twin 150mm tbtsk c/36; 533mm quadruple conventional torpedo; 40mm Quad Bofors; Toolbox; Toolbox. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. If you want to maximize your oil earnings, we recommend that you open chests. Note that unlike sorties proper, Exercise XP is not affected by morale. Increases Firepower of the entire vanguard by 15%. The more triangle an enemy has, the harder it is to defeat. It's also worth remembering that you only need as much healing as the damage you're taking; Shouhou or Unicorn do heal better, yes, but if your vanguard doesn't risk dying that much anyway there is little reason to pick them. Once you have got the higher tier one, and you have install them to all your ships, any extra you can proceed to scrap the lower version. It's Bengston Pumpkin Farm. Feel free to drop us a message in Discord. Do you like what Takao does? Am I blind or is illustrious just not on here? I am using the root method, I'll try to get a video of it but it's like it loops. The solution to this problem is found in what is termed a grind fleet or farm fleet. How do people level up their shipgirls so much faster than me. High; mainly as a boss fleet tank, since her excellent staying power and average CA damage output are a better fit for those singular long engagaments more than the several shorter ones she'd face in a mob fleet (where self-healers or heals can ensure better vanguard survivability). Quick finishers are a type of resource that can be used to speed up the construction of ships and buildings, allowing you to instantly complete them. From daily missions, many of them give cubes. Cookie Notice One of the first healers you'll have access too and probably one of the first proper battleships as well; her DD secondary guns will keep your backline safe-ish from incoming fireships and her heal, while unreliable, will keep your vanguard alive and kicking for longer than no heal at all. "FMVP" is the total experience if your flagship is always the MVP, while "VMVP" is if your vanguard is always the MVP. When your ship is glowing with happiness from being in the dorms and has excellent morale, you will gain a massive 20% extra XP from battles. The blueprint shop sells random blueprints for 200 coins each, with a limit of one purchase per day. As you may know, after a battle ends, there will be one ship that will be awarded the MVP for doing the most damage. Lmaoooooo Finally, you can buy blueprint fragments from the shop, and use those to make a full blueprint. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. How was the performance, did your game take long to load certain things? I wouldn't download that. The best way to farm tech packs is to run the "Repeatable - Research" expedition. Think Takao, except a bit frailer and marginally less powerful with their skills but much more reliable and inexpensive. Yay! The number of cubes you receive is based on the difficulty of the mission, so its important to choose ones that you know you can complete. (Kai), [General Purpose] Prototype Triple 203mm AA Gun (HE) or Prototype Triple 203mm Main Gun SKC (AP); 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Research Hydraulic Gear; Oxytorp, [Poverty] 203mm Mounted Main Gun (HE) or 203mm SKC (AP); 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Toolbox; Hydraulic Gear or Naval Camo. I originally made this for myself, and decided I'd post it here to see if I can help anyone else. Your email address will not be published. If you are overpowered to the stage, go after three triangle fleets immediately. (Kai), [General Purpose] Prototype Triple 203mm AA Gun (vs Light), Twin 203mm Main Zaragun (vs Medium), Prototype Triple 203mm Main Gun SKC (vs Heavy); 138.6mm; 40mm Quad Bofors; Research Hydraulic Gear; Toolbox, [Poverty] 203mm SKC (AP) or 203mm HE dual (HE); QF 120mm dual; 40mm Quad Bofors; Toolbox; Hydraulic Gear or Naval Camo. 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorm's Comfort level, and food. Are you sure you want to create this branch? azur lane best map to farm The population was 8,702 at the 2000 census. High, both as a 0LB bubblewrap for cheap early-game map farming and as a MLB Kai mini-tank for Hardmode locks and later-game map farming. So here I rank every ship in the game from awesome to not so awesome . Another way to get coins is by participating in activities. Their damage is modified by 100% of the unit's FP. So aim for a more difficult opponent to get more XP. Huge thanks for putting the time into it, still having some troubles running it properly but I'm new to Ankulua in general so am blaming that. Support me by . The main way of farming medals is by retiring old ships. These missions are fairly easy to complete and they give a decent amount of tokens. I think if you play 3-2 enough times to get your fleets to around level 50 or so, you'll have an easier time with 3-3 and 3-4. Hiryuu should be right next to Souryuu. To maximize your chances of getting supplies, we recommend completing as many maps as possible. If you manage to do this without a break, you can reach the last level within a maximum of 12-13 hours, even with casual play. 50% chance on Main Gun fire to heal the vanguard by 10% of their max HP. Do you need more oil, gems, cubes, or any other resource for your Azur Lane account? SO if you put three ships that you are putting in the Dorm, and as long as those ships are in the Dorm, they will each get 1.2 times extra multiplier in every battle. Coins are invaluable, I never seem to have enough. The Dorm will drastically reduce the amount of time that it takes to farm for your PR. Inevitably all players of Azur Lane will find themselves with the need to grind for raw materials, resources, and Priority Ships without a sufficient oil income to sustain this endeavour. None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. Ship Charts. Juno. You want your fleet around 55 oil. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. You signed in with another tab or window. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls' worth of bonus XP for each battle. This will give you a lot more XP per battle, and it is the easiest thing to do. Retiring a ship will give you a small amount of oil, and the amount you get is based on the ships rarity. The drop rate is pretty low, but its still worth doing if you need a lot of chips. As it is for Phoenix, they are best used in mobbing fleets. As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. Now the flagship, which is the back middle position, will gain an additional 50 experience for each sort multiplied by other bonuses like the MVP bonus; your backline ship will earn an insane amount of XP per battle. You can also get lucky and find chests that contain other valuable items. If youre running low on oil, then step back and farm a more accessible stage like 7-2, such as a lower-level fleet. I make sure to spend a few hours every month updating this Azur Lane Tier List so doubt not, these ships are actually worth your time. If you complete it with a gold rating, youll earn 30 tech packs! Event currency can be earned by completing event tasks or buying it with real money. Apologies in advance for the formatting nightmare, it's a bit of a dry read. Average exp/mob: 539. None, collection aside. I called it "auto_fighter". The second example would be Yuubari; she is amazing for farming any PR ship that requires Sakura empire vanguard such as Ibuki, Kawakaze, and Azuma. Consider how much oil you have to consider what map you should be farming. Step 1: Finish the initial portion of the Operation Siren story campaign to unlock "Ashes Showdown" as well as the ability to use and farm Ashes Coordinates. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can also get tech packs from events and missions. Every 30s, spawns 2 orbiting shields that last 8 shots or 15s; if broken, all nearby enemies take minor damage. Leveling ships is one of the core systems of advancement in Azur Lane. 3. as you should use her)] 120mm Main Gun single; 610mm quadruple conventional torpedoes; 40mm Quad Bofors; Oxytorp; Oxytorp, [General Purpose] 120mm twin; 533mm quintuple conventional torpedoes; 40mm Quad Bofors; Toolbox; Oxytorp, [Poverty] 120mm twin; 533mm quadruple conventional torpedoes; 20mm Twin Oerlikon; Toolbox; Toolbox. The lower the cost of your farming fleet compared to this number, the better. Your first real healer and probably also one of your first real CVL options. However, it does take the most attention of all sources of XP. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The survivability rating for CV is low due to inability to effectively deal with suicide boats and medium armor. Widely available early on and blessed with both excellent skills and a very solid statline, Kagerou has a place in every torp-heavy frontline (torp-CA in particular, as they typically do not have access to torpedo buffs). On launching an airstrike, grant +15% Aviation to all CV/L for 8s. The main ways of getting blueprints are from events, the blueprint shop, and the port. So putting Yuubari with two other sakura empire cruisers, such as Noshiro or Isuzu retrofit, will allow you to get a ton of extra experience because of her cruiser XP gain. Like just fucking remove this at this point, this is blatantly wrong, amazing copy of the English Community Tierlist, just as bad as well. Her Kai is more of a slight upgrade than a massive change, with her skill being middling at best, but the extra stats are appreciated nonetheless. Ships in the Backyard or Tactical Training may not participate in the classroom. So you can farm 1-1 and get 1 normal fleet and one boss fleet you spend 16 oil (10 for cost to go in, and 6 oil for the two battles) and get about 80-90 gold out, same with 2-1 expect you get fight 2 normal fleets, but you get a free node. Click here to remove banner ads from this forum. (Kai), [General Purpose] Ryusei; SB2C Helldiver; SB2C Helldiver; Hydraulic Catapult; Homing Beacon, [Poverty] Tenzan; SB2C Helldiver or JU87 Stuka; SB2C Helldiver or JU87 Stuka; Hydraulic Catapult; Homing Beacon. The quintessential Glass Cannon, Chicago is deceptively fragile (being one of the poster girls for 'CAs not necessarily being tanks') and unassumingly devastating due to the maths involved in her skill - if she procs on her first salvo, the buff affects the second one too, meaning that that all in all her actual double damage procrate is 49%! Intended as a scaled-down, tier-less, early-game version of the full Tier Guide for new commanders, the listings here will focus on specific early-game concerns and only include units from W1 to W4, as that is where most newbies struggle and where most of the relevant droppable units can be found. This has some features which will help you farm the 3-4 grid while doing something else. Still takes way too long for each attempt with how bad the drop rate is. Wichita and London Kai exist and are vastly superior. Backline pressure is relatively low, so pump up those vanguards. Often unfairly overlooked but there's few better Torp-CAs, especially at their cost. A perfect place to start for PR grinding is to start collecting the best ships for the job. Azur Lane is a very generous mobile game if you do not get a Super Rare unit (The rarest grade so far). Guide to Bismarck: Best Gear, Equipment Build Guide + Tips, Guide to Enterprise: Best Gear, Equipment Build Guide + Tips, Guide to Prinz Eugen: Best Gear, Equipment Build Guide + Tips, Guide to Shinano: Best Gear, Equipment Build Guide + Tips. You can also find them in treasure chests or buy them with real money. I will continue working on it and add more supported grids and features to it. This is for the same reasons that have Langley become more relevant later on; her plane loadout is excellent against surface targets and woefully inadequate at tackling the massed plane swarms of the latest worlds, making her a liability rather than an asset. Step 2: Use 100 Ashes Coordinates to. The value of CL secondaries decreases steadily over time as more and more BB with it become available to you, and while a lot of Firepower doesn't really go amiss it's also all these two are offering; there's no shortage of nasty damage dealers out there, and most of them have more to their name than just that. As such, if you want to earn lots of XP, you should maximize the amount of that you earn: If you play actively, combat will be the largest source of XP for ships. There are five main shops of note in Azur Lane: General Munitions - Exchange gold for various supplies. Azur Lane is one of the few mobile games out there with gacha elements that's surprisingly completely playable even without dropping an obscene amount of money.With good rates on some of the higher-tiered shipgirls and decent chances to . The CA you'll use the most early on, thanks to her high staying power and her simply being a gunboat. However, there is one big misconception. Shipgirls with greater than 120 Morale get a 1.2 bonus to XP earned, other than in Exercises.

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